In Vindictus, not only will you be able to whack your enemies senseless with your weapons, but you'll also be able to grapple with them, lifting them and carrying them as living shields against oncoming attacks. You can also pummel them into environmental geometry (one portion of the demonstration showed a character pummeling a werewolf right through a stony wall that chipped away beneath the onslaught). In addition, your character can pick up environmental debris and use it as a melee or thrown weapon--pillars, small boulders, and shattered wooden trellises are all fair game. The Source engine's physics can also be used to set up attacks, such as cutting down a rope bridge with enemies on it, or pulling loose a set of logs that's restraining a boulder you can send crashing down on enemies below. The physics can even be used to solve puzzles, such as releasing the same boulder to splinter a filmy wooden barrier above a subterranean cave. And in addition to interesting physics, Vindictus will encourage group tactics with unusual mechanics like chain harpoons, which can be hurled at larger enemies (like the aforementioned giant polar bear) to drag them to the ground and restrain them so that your teammates can deliver a proper beating.
Vindictus' interesting physics, high-quality graphics,(vindictus gold) and surprising violence definitely help it stand apart from other free-to-play games. It's scheduled to launch later this year.